Introduction of the concept:
‘Super Mario’ is a famous and popular game. It has been produced for a long time ago. Through the periods, there are variety versions of Mario with the improvements in the interface fields and the playing interactive. As a result, it has succeeded in acquiring a huge amount of audiences over the world.
Getting that point, ‘Super Egg’ wants to be the next successful likely Mario game which attracts the children and teenager audiences in the progress of constructing new face such as: the character’s shape, the additional differences and challenges in each level. Besides that, it still remains some original figures of Mario game: Collecting the coins and confronting a big boss of each level. These make the audiences become excited in the new game, but it is not unfamiliar with them.
Overview / Game Structure
At the beginning, there is a short Flash animation showing a situation when ‘Gun’, a header of the monsters comes to kidnap the princess. Then, the audience will join in the adventure to save the princess by selecting one of the characters. The journal game contains three stages and each stage contains 2 levels.
The game’s rules require player must overcome the obstacles in all of the levels and killing the monster in each final stage. Originally, player will have three lives. Once player is out of blood, one live will be automatically deducted. However, the lives will increase one if player pass the level.
By using the arrow keys, player can navigate the directions of: Up, Down, and Forward. Combing to these tools, player is allowed to use spacebar (weapon) in the special situation of fighting with the monsters.
Description of the levels:
Stage 1: Fire
· Level 1: Beginning in the bushy forest. There, the vipers hang themselves on the trees and they may drop down whenever player comes closely to them. Over more, the mushroom which are seemed harmless; but they can move quickly and bump into the player. If touching any of those mushrooms, the player will lose 10% of their total blood.
· Level 2: Taking player to the castle of ‘Firer’ monster. The place is built with fire and the black poles. This guy doesn’t have body, except only a head. More than that, his head can fly and vomit flames.
Stage 2: Water
· Level 3: Under water is the beautiful world of the ocean. However, it is also the place of the sharks. They are able to swim very fast. To avoid being eaten by the sharks, player has to swim quickly.
· Level 4: Escaping the sharks. Player then faces with the horrible ocean monster, gigantic octopus, ‘Big’. He lives in the dark cave at the bottom of the ocean. He uses his long spouts to stretch out and wrapping the prey.
Stage 3: Sky
- Level 5: The imposing mountains which pierce through the nine levels of the clouds. Upper on the sky, the clouds and the rocks are arranged to the paths. Player passes by bouncing on the clouds and the rocks. There are several crows flying slowly to prevent player to go toward. If being remiss to hit them, player will lose blood.
- Level 6: At the highest level of cloud is the house of ‘Gun’, the header of the monsters. He is so dangerous with the magical eyes. From his eyes, lasers are jetted with the extremely hot temperature.
Specifications:
Type of game:
This is a flash based and web hosted role playing game. It is multiple players which allow maximum two audiences playing simultaneously.
The genre is adventure and action. The players will determine the suitable actions in each level and go to the end of the adventure, the highest level.
Platform:
The game is played on computer.
Technical requirements from audiences:
This game runs on Microsoft Internet Explorer and Firefox, therefore the audiences should turn off pop- up preventing program and install the Adobe Flash Player version 9.0.124.0 .
Target Audience:
The target audiences are children and teenager for both genders in the ages of 7 to 25.
Aim:
To train the audiences become agile in using eyes and hands by overcoming the challenges to finish the tasks in the game.
User experiences:
Tools | Effects |
↑ | Jump up |
↓ | Lay down |
→ | Move forward |
Spacebar | Use weapon |
(→) + (↑) | Jump forward |
In each level, player should collect the coins which are met on the way. They are used to buy the weapons.
Account of coins earned, blood and lives left are displayed on the upper left of the screen. The lost lives and blood will be appeared with the dark color.
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